8. Introduction of Cast Characters
       

PIG WORM

Single cell organisms that crawl over the ground. They inhabit by masses, but even if you approach they don't react, they don't attack.




WILD BOAR

They make a team and charge straight ahead against anyone who comes near. Evade, then attack them.

CLUB MAN

He attacks by brandishing a huge club. There is only one method to defeat him.

RED SPIDER

The red spider which lives in the valleys. It emits gossamer balls and immobilize its prey before attacking. The methods to defeat it are limited.




POISON FROG

They jump out of a pond and attack by masses. Just when you thought troubles are over, there are POISON FROGs...

CENTIPEDE

Some are long and others are short. Memorize their moves and defeat them by hit-and-away tactic.




BIG SPIDER

The big spider which lives in the grass fields. Something is said to be swallowed in its stomach.

       

GRASS OGRE

They act as a team. In the "Kong legend", they are feared as "the ones which stole the rod...".




RATT

They make a formation, and charge to their prey one after another. They charge from a long distance, so the effective method is either to evade them or attack from their very front.







FALCON BAT

The bloodsucking bat released by the FALCONERs. Once they suck, they never detach unless you die.

FIRE TOTEM

They jump while they attack by blowing fire. Only a specific weapon can defeat them.

BOOMERANG

The tribe that uses the boomerangs as weapon. The effective method is to approach them and attack before they release the boomerang.



BLOW MIRE

They inhabit the wetlands. They suddenly appear out of the water, and throw lumps of mud. They are part of the mask tribe who curses and disables their opponent's weapons.





MUD ARMOR

It attacks with the same weapon as the CLUB MAN, but its attack power is much higher.



TWIN MIRES

The BLOW MIRE twins. They attack by blowing out three mud bullets concurrently out of their mouth. They are a sort of the boss of the mask tribe.



       

SLIP SLIME

They inhabit the wetlands,and whenever a prey approaches they stick and absorb its life force. They act as a team. They are the pawns of the mask tribe.




SEA LOUSE

They inhabit the seasides. They emerge from the beach and crawl around looking for preys.

FISH MAN

There are red, blue and black FISH MANs. They observe the prey's movement for a while, then they suddenly charge. Among them, the attack power of the blue and black FISH Mans are stronger.

BIG FLOWER

The gigantic flower that is said to be blooming in the end of the cave. Something is said to appear when this flower is defeated.




S.O.D

They are floating on the entrance to the abyss in the bottom of the ground. They require a good skill to step on.

Mr. RUINS

They are the guardians of the ruins, and discharge merciless attacks on anyone who approaches.

 

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